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Old Sep 15, 2006, 04:57 AM // 04:57   #21
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Quote:
Originally Posted by big papi
i think i would just quit if they introduce 15>50 mods i really hope this never happens
/signed

Quote:
Originally Posted by The Herbalizer
I highly doubt this. So much so I will keep every item I own which is worth well into the thousands of ecto as this is just some bs rumour.

Its complete crap. I see beta testers or whatever they are called with item collections worth hundreds of ecto. If this is true why the hell are they buying / owning stuff which will be nerfed. Based on this alone your post fails.

Most probably the article means you can chose the inherent mod from the weapon crafter. Like 20% hexed or 15% vs hexed.

Anet would never do this as literally tens of thousands of players would quit. It isnt just a minor nerf it would cause massive damage.

There are collectors items and greens so GOLDS ARE NOT NEEDED.

If you want golds work for them if you dont use collectors as they are as good as each other.

I am 100% sure this will never happen.
/signed part II
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Old Sep 15, 2006, 09:42 AM // 09:42   #22
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Relax.

Though I cannot understand why you would quit because of this. Is your life really the grind for the lucky drop?


Quote: "Inscriptions are inherent Bonus modifiers for weapons"
Well let's say they are like rare scrolls but drop even less often.

Would this destroy the market? It would affect it, but not totally.



It all depends on the droprate. If every 2nd mob drops such an inscription it would be kinda silly. Or maybe there are other ways than drops to get this inscription, who knows.
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Old Sep 15, 2006, 09:44 AM // 09:44   #23
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Well, I am glad to see that I am not alone on this issue, I think it would be a huge mistake to remove the very last thing that traders and collectors have. The article in PC gamer really makes it sound like inherent mods will be changeable, lets just hope that it is a misunderstanding

The problem with inscription drops, is that you can then salvage them from common skins and add them to the rare skins, or if they are drops like scrolls, can simply just be added to the rare weapons directly, so YES, the high end weapon market would be completely destroyed. This would leave basically only FoW armor that would have any significant value. I believe this would be a huge mistake

Last edited by apocalypse_xx; Sep 15, 2006 at 09:48 AM // 09:48..
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Old Sep 15, 2006, 10:17 AM // 10:17   #24
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My only fear is they will listen to all the drama and reverse their decision. Changeable mods sounds awesome.
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Old Sep 15, 2006, 11:00 AM // 11:00   #25
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I'd love to be able to buy native mods. My req 8 14>50 Golden Phoenix, Stone Crusher and Halo Axe would love me if I upgraded them.
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Old Sep 15, 2006, 11:01 AM // 11:01   #26
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Unless it applies to *new* items only. So if you have a 15>50 item that has already dropped you wont be able to salvage the mod off it..
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Old Sep 15, 2006, 11:07 AM // 11:07   #27
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Well as it stands the economy in guildwars is full of eBay cash, perhaps this is an attempt to stem the flow, if people can make their own perfect weapons it wont lead to so many people resorting to eBay.
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Old Sep 15, 2006, 11:15 AM // 11:15   #28
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QUOTE (Mordakai)
Oh, and this thread contains SPOILERS. You've been warned.



The End of the Trilogy?

Nightfall is "an apocalypse", says Jeff Strain. "It's an endpoint." It will tie up some loose ends from Prophecy and Factions. But don't worry, Chapter 4 is in the works, and hints of what's to come can be found within Nightfall.



Regions of Nightfall

Istan: Starting region, themed after ancient Egypt. Contains port of Kamadan, where travelers from other chapters will start.

Kourna: Savannahs and mud huts.

Vabbi: Arabic themed with floating mosques and castles, magical fountains and tapestries with flowing text. SPOILER ALERT: This place will be devastated by the "evil god" at some point.

Desolation: The poison desert, with sulfer pits. You'll even ride giant worms in this stage to cross the most dangerous parts! (Yes, you control the worms, getting special "worm" skills to replace yours!)

Realm of Torment: Hell, basically. Promises to look very gory, pushing the "teen" rating. Will be unmappable, as the fog of exploration persists even after you've "explored" a part of the realm.



Beefier Story / Better Voiceacting

Jeff Grubb writing (from D&D fame), more dialogue trees with NPCs, completing quests will have consequences on gameplay, professional actors hired for voice acting. Drinking and dancing mini-games (or Quests, sounds more like it).

Also, Nightfall is larger than Factions (20 missions vs 15), there will be branching storylines, (although not as extreme as the two Luxon and Kurzick paths in Factions), Three New Challenge Missions and One new Elite Mission (not based on Alliance, but opened at a certain point in game).



Swappable "Inscriptions" and Choosing Mods to Salvage

"Inscriptions" are "inherent bonus modifiers for weapons" and can be transferred among weapons, or sold for gold. Also, no more salvaging what you don't want, you can choose what component you want to salvage.



Templates for Your Characters include Secondary Changer!

You can now assign preset skill and profession builds and switch them in Outposts. "No more hunting through outposts for Profession trainer!" I assume they mean once you unlock a secondary, I can't see GW giving you secondaries for "free." Still, a much requested and needed feature!


Heroes

12 heroes, can have three a a time, will need specific heroes for some quests. Can upgrade Hero's skills, weapons, armor, and give them secondaries.

"Aggressive," "Defensive" and "Passive" modes, can be sent to to certain areas by placing "flags" on the mini-map. Finally, we can tell a Hero to hold an area!

There's also a list of the names and brief bios of all the Heros, which I won't bore you with. But I will reveal that one of the Heros (Zhed Shadowhoof) is a Centaur! (guess which Hero I want?) I guess you could say I'm a "Zhed Head!" Har, Har. (sorry, not much sleep last night).


300 New Skills

Including some new abilities for Assassin and Ritualist!



Gray Giant Mini-Pet

This has been discussed to death, but how can I have a thread about the November PC Gamer and not include it?

There's an access key printed on page 96. You can add it to your account now, although it won't do anything until the Nightfall World Preview Event on Sept. 22 - 24, or when you install the Nightfall retail key.

* Go to Kamadan, the port city of Elona.

* Type /bonusitems to get "Broken Toy" item.

* Accept "The Toy's Story" quest from NPC Makh, complete quest to get Gray Giant mini-pet.


You can repeat these steps when you get the final release, as all items gotten from the Preview event will be deleted.
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Old Sep 15, 2006, 11:21 AM // 11:21   #29
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dont think this is happening. the inscription and inherent mods prolly aren't touching the >50 <50 stance ench +5energy base mod. could be something different

Last edited by Guinevere Ac; Sep 15, 2006 at 11:27 AM // 11:27..
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Old Sep 15, 2006, 11:30 AM // 11:30   #30
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Last time I checked the whole point of GuildWars was not about grinding for levels and having to farm for the "phat lewts".So if anything this will simply add to said principle.
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Old Sep 15, 2006, 11:34 AM // 11:34   #31
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Thanks N E D M

Honestly I must admit I kinda like it, I'm sure some farmers will hate it since now only skins will be able to get them a good price

So basically it takes a lot of money out of the game - that can't be a bad thing.

And I aboslutely LOVE being able to chose what mod to salvage from a weapon - and I assume that also means no more getting 12 Iron Ignots when trying to salvage

I guess you will get severl options when you salvage now

Materials
Inscription(s) (Inherent mod)
Mods


I really hope it will work on caster gear as well, but it probably won't
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Old Sep 15, 2006, 11:36 AM // 11:36   #32
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Quote:
Originally Posted by Theus
Last time I checked the whole point of GuildWars was not about grinding for levels and having to farm for the "phat lewts".So if anything this will simply add to said principle.
Like someone said earlier, it defeats the point of having chests, and gold drops get even more worthless. It'll be about the textures. Then i'll have nothing to spend the hundreds of plat sitting in my storage on, except for ale. Yes nerf my gold plz?
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Old Sep 15, 2006, 11:44 AM // 11:44   #33
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Honestly, this is good if it means we'll (finally) be able to mod our shields, staves and wands with the inherent modifiers we want. Hard as freaking hell right now to get one that mimics collector stats in gold form.
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Old Sep 15, 2006, 12:25 PM // 12:25   #34
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The problem i see here is..the poor/average gamers would want this so they can finally own that 15^50 they have always wanted.

The traders/rich dont want this because most have worked hard for what they own.

To me this is like selling rank to PvP ppl..defeats the purpose of playing beyond doing the storyline..play PvP? nah not my cup of tea

(plz dont spout shit about GW isnt about grind because that statement gets old)
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Old Sep 15, 2006, 12:50 PM // 12:50   #35
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15^50's aren't hard to get, I normally get at least one every deep run. Or at least a 15^something. It just a matter of doing high level farm areas, and most likely using the chests.
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Old Sep 15, 2006, 12:53 PM // 12:53   #36
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Interesting article. All I can say is if it does happen it would be the biggest mistake Anet ever made. It would destroy the economy.

The only thing left to do would be to unlock skills, buy armor or pvp. Alot of people enjoy collecting weapons and it would ruin it for them.

Perfect weapons would lose so much value and it would make it even harder for new players to make gold from getting nice drops. Chest running would become pointless. HoH drop rewards would also become pointless.

It would make so many things Anet has added to the game such as Hoh rewards and chests redundant.

All I say is it would be sad to see a great game ruined. There was no forced grind and owning nice weapons never hurt anyone.
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Old Sep 15, 2006, 12:58 PM // 12:58   #37
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Quote:
Originally Posted by The Admins Bane
The problem i see here is..the poor/average gamers would want this so they can finally own that 15^50 they have always wanted.

The traders/rich dont want this because most have worked hard for what they own.

To me this is like selling rank to PvP ppl..defeats the purpose of playing beyond doing the storyline..play PvP? nah not my cup of tea

(plz dont spout shit about GW isnt about grind because that statement gets old)
Well I have to say GW isn't about grind

Seriously though, it doesn't compare to buying PvP ranks, getting perfect weapons requires NO skills whatsoever, so that's a horrible comparison.
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Old Sep 15, 2006, 01:05 PM // 13:05   #38
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Getting rank 3 requires no skill either so it is a fair comparison.
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Old Sep 15, 2006, 01:15 PM // 13:15   #39
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Quote:
Originally Posted by The Herbalizer
Interesting article. All I can say is if it does happen it would be the biggest mistake Anet ever made. It would destroy the economy.

The only thing left to do would be to unlock skills, buy armor or pvp. Alot of people enjoy collecting weapons and it would ruin it for them.

Perfect weapons would lose so much value and it would make it even harder for new players to make gold from getting nice drops. Chest running would become pointless. HoH drop rewards would also become pointless.

It would make so many things Anet has added to the game such as Hoh rewards and chests redundant.

All I say is it would be sad to see a great game ruined. There was no forced grind and owning nice weapons never hurt anyone.

and this is exactly the problem, for a game to be longterm successful it has to provide "something" for everyone. I am lucky that I love the GW pvp, but for many players this is absolutely not the case, and if the search and/or farming for perfect weapons comes to an end, I really don't see what is left in pve once you have finished the game/quests/capped all elites. I know they want to address the ebay gold issue, but this is not the way to do it, GW has lost enough hardcore pve players, we don't need to lose more.

Last edited by apocalypse_xx; Sep 15, 2006 at 01:17 PM // 13:17..
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Old Sep 15, 2006, 01:16 PM // 13:16   #40
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Quote:
Originally Posted by The Herbalizer
Interesting article. All I can say is if it does happen it would be the biggest mistake Anet ever made. It would destroy the economy.

The only thing left to do would be to unlock skills, buy armor or pvp. Alot of people enjoy collecting weapons and it would ruin it for them.

Perfect weapons would lose so much value and it would make it even harder for new players to make gold from getting nice drops. Chest running would become pointless. HoH drop rewards would also become pointless.

It would make so many things Anet has added to the game such as Hoh rewards and chests redundant.

All I say is it would be sad to see a great game ruined. There was no forced grind and owning nice weapons never hurt anyone.
i absolutely agree. in between chapters when you have completed all the missions and capped all the skills and bought yourself the armor you want, there really isnt much to do for most people. one big initiative to fire up GW everyday is to farm golds wherever - PvE (UW, FoW, chestruns) and PvP (HA). remove this incentive and people will wander off to other games and good luck on any further sales to these accounts.
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